Posted: 19 Oct 2012 09:56 AM PDT Next Tuesday, October 23rd, Apple will raise the curtain on its rumored iPad mini. But just how soon after that unveiling will consumers actually get their hands on the device? Based on the latest credible source revelations, the miniature iPad will go one sales within two weeks of the launch. Geeky Gadgets cited a prominent U.K. retailer as the source of its information. For the iPhone 5, the September 21 retail availability date was telegraphed ahead of time thanks to leaked information from carrier partners, and retailers have been a source of Apple-related product leaks in the past. Tech Crunch says that its own credible source has similarly backed up the claim about November 2nd. While it isn’t yet clear if Apple’s iPad mini will be hobbled by supply constraints as widely rumored, Gene Munster of Piper Jaffray thinks a November 2nd release will still allow Apple to sell at least 5 million iPad minis in the holiday quarter of this year.
Apple’s iPhone 5 has taken the lead from the Samsung Galaxy S III, at least in terms of mobile traffic generated since Apple raised the curtain on the iPhone 5 last month. On Monday, Chitika Insights published the findings of its comparison of Web usage rates of the newest phones from both manufacturers. To quantify our latest study, we conducted a user agent analysis on millions of mobile ad impressions, spanning a 7-day time frame from October 3rd through October 9th, 2012. Looking solely at impressions coming from the iPhone 5 and Galaxy S III, we were able to observe the difference in Web traffic volume between the two devices. After just 18 days on the market, Chitika says, the iPhone has overtaken the Galaxy S III in the critical race for top Web traffic volume. This is a particularly impressive feat when you consider that the Galaxy S III has been available in the U.S. for nearly four months already.
There is a lot of confusion about the differences between a mobile app and a mobile website. Many business owners think they have "mobile" covered simply because they formatted their traditional website to a mobile view. Is this the case? This article contrasts the two. Capabilities Native Apps Mobile Web Sites 1. Can interface with the device’s native features, information and hardware (camera, accelerometer, etc.) 2. Push, Push, Push. A mobile app allows the app owner to send one way communication to all app users. This is HUGE. Joe's Pizza is having a slow evening so he send out a push notification with an evening special and he fills four tables with hungry app users. 3. A mobile app can be used independent of an internet connection. Users and watch videos, make one touch calls and get GPS directions with no internet or a poor connection. 4. A mobile app can allow business owners to engage users with functions such as Loyalty Stamp Cards, Events Calendar, GPS checkin deals, QR Coupons etc. 5. A mobile app can be shared with with friends via sms text, email or Facebook. 1. Mobile web site can access a limited amount of the device’s native features and information (orientation, geolocation, media, etc. 2. A mobile website allows users to connect via a data connection. Depending on the speed of the connection the site experience may be slow and frustrating. Monetization Native Apps Mobile Web Apps Mobile-specific ad platforms such asAdMob (though there can berestrictions set by the mobile device’s manufacturer) Mobile web apps can monetize through site advertisement and subscription fees Developers have the ability to charge a download price and app stores will typically handle the payment process (in [...]
Apple has a very strict approval process thus a small percentage of the apps that are uploaded with Bizness Apps will be initially Rejected or Denied. Below you will find how to check why your app was rejected and the most common rejections with their solutions. MARKETING... 2.13: Apps that are primarily marketing materials or advertisements will be rejected Causes- This means that Apple found that your app provides a limited set of features and functionality, and focuses primarily on marketing or promoting your business, which is not in compliance with their Guidelines. Fixes- Try to remove some of or condense your website and info tier tabs. Add in as many native functionality tabs as possible while still being relevant to the business. Make sure there's a purpose to the app and it contains useful and dynamic content such as Tips, coupons, etc. INTERFACE... 10.6: Apple and our customers place a high value on simple, refined, creative, well thought through interfaces. They take more work but are worth it. Apple sets a high bar. If your user interface is complex or less than very good it may be rejected Causes-This means Apple found the user interface of your app to not be of sufficient quality to be appropriate for the App Store. Apps that provide a poor user experience are not in compliance with their Guidelines. This typically means the layout/ navigation is poor, the pictures are highly pixelated or it just looks like the app wasn't really refined. Fixes- Try to remove some of or condense your website and info tier tabs. If the app is on iPad remove it for the time being. Poor images will only look worse on the iPad. Next make [...]
iTunes has made it clear that they are raising the standard for getting apps published in the iTunes App Store. If you have received a rejection notice for an app you attempted to publish then you know what I am talking about. One of the latest reasons that iTunes is citing is "Your app appears to be based on a template which has standard features, most of which are not relevant to the main purpose of its creation." If you are using template app creation system such as http://www.biznessapps.com then your days of getting apps published in the iTunes App store may be over. While this is all very depressing news to app companies who have promised to publish their clients app in iTunes there are at least two options. 1. You can submit and appeal to the App Review Board here 2. Or you can give 1Box Apps a call and we can help you by creating a non-template mobile app that will not only get approved but will make your client happier than he was when you showed him the templated app. 1-888-375-3363 App Publisher's may qualify for wholesale pricing. By Eugene Cook, C.E.O. 1Box Apps
I saw the new iPod commercial today. I really liked it and so I decided to post it. I am looking forward to seeing the iPhone 5 in color.
Now comes the mad rush to make apps ready for the phone's larger, 4-inch screen. by Casey Newton Credit: James Martin/CNET) As rumors of a big-screen iPhone 5 intensified late last month, engineers at the read-it-later appPocket went into hacking mode, scouring the Internet for ways to tweak the iPhone's official software development kit so they could redesign their app for a bigger screen. Ever since Apple's Worldwide Developers Conference in June, widespread speculation has held that the next iPhone would boast a 4-inch screen. For hundreds of thousands of developers, that posed a potential problem: Would their apps look strange on a bigger screen? And how would they build mock-ups when the official iOS simulator showed the old 3.5-inch display? Such is life in the Apple developer ecosystem: You make crucial product decisions based on guesswork and design apps for devices you've never seen. This time around, the iPhone speculation proved largely correct. But even now, developers are tweaking their designs without an iPhone 5 in hand -- and by necessity, they're getting creative. For Pocket, which claims 6 million users, that meant hacking the iOS simulator. Various Web sites offered instructions on how to modify the simulator so it could display the 4-inch screen. App developers are re-working their apps to prepare for a larger screen. (Credit: James Martin / CNET) The modifications made the simulator buggy, said Nate Weiner, Pocket's founder and CEO. But eventually it worked. Within a couple days, Pocket expects to release an update that will make it ready for the iPhone 5's 4-inch screen, more than a week before the device becomes available. "The biggest question is how it feels," Weiner said. "That's going to be hard to do to until you get it in your hand. Is that [...]